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Audio Prototyping with Pure Data

Tagged: Adaptive Audio, adaptive music, Gamasutra, Game Audio, leonard paul, Max/MSP, Pd, Procedural Audio, Prototyping, Pure Data, Synthesis

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Third-Order Ambisonic Extensions for MaxMSP With Musical Applications

Tagged: ambisonic extensions, Ambisonics, Game Audio, graham wakefield, max, Max/MSP, msp, spatial recordings

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FolyWalker

Tagged: Foley, Foleywalker, Game Audio, Iain Hetherington, Max/MSP, procedural

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Max Mathews (1926–2011)

Tagged: Bell Labs, Computer Music, FORTRAN, Game Audio, Geeta Dayal, John Cage, Max Mathews, Max/MSP, Stockhausen

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Create Digital Music – Use Quake III to “Play” Pd, Max/MSP Synthesis...

Tagged: Create Digital Music, Game Audio, Interactive Music, Max/MSP, Pd, Procedural Audio, quake, Synthesis

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Create Digital Music – Wii Sound Spatialization, Aided by Pizza; Music for...

Tagged: Create Digital Music, Game Audio, Max/MSP, spatialization, Wii remote

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Gamasutra – Planet of Sound: Talking Art, Noise, and Games with EA's Robi Kauker

Tagged: EA, Gamasutra, Game Audio, Hierarchical Music Specification Language, HMSL, Max/MSP, Middleware, midi, MySims, Robi Kauker, Spore, The Sims

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“Limbo” – Exclusive Interview with Martin Stig Andersen

Tagged: Acousmatic, Electroacoustic, Game Audio, Limbo, Martin Stig Andersen, Max/MSP, Playdead, procedural, Wwise

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Procedural Audio in Unity’s Bootcamp Demo (v 1.0) (Non-binauralisation version)

Tagged: additive synthesis, Andy Farnell, Aquiris, bootcamp, demo, designing sound, engine, Generative Audio, Max/MSP, Miller Puckette, Pd, Physics, Procedural Audio, Pure Data, PureData, subtractive...

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iPad Meets Kinect, Twister Meets Tenori-On: Behind the Scenes of Pxl Pusher...

Tagged: Game Audio, Handheld, ipad, Jitter, Kinect, Max/MSP, Mobile, Pxl Pusher

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Space Invaders audio engine! via Ex’pression Interactive Audio Fair

Tagged: audio engine, Brett Shipes, Game Audio, Max/MSP, space invaders

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Max/MSP interactive music for videogames video

Tagged: François-Xavier Dupas, Game Audio, Game Music, Interactive Music, Max/MSP

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Interview with Yiannis Ioannides about Yiannis’ Interactive Audio Tool for...

Tagged: Audio Programming, Berklee, composer, Education, Game Audio, Interview, Max/MSP, Middleware, talktome

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Making Music: Pugs Luv Beats' Theory and Fun

Tagged: composition, Game Audio, game design, Generative Music, Instruments, Max/MSP, Music, music games, Pd, Procedural Audio, PureData

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Cell-based Music Organization in Tom Clancy’s EndWar

Tagged: Academic Paper, Audio Programming, Ben Houge, C++, composition, Dynamic Music, Essay, Game Audio, Max/MSP, Music

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Physical Modeling Synthesis For Max Users: A Primer

Tagged: Game Audio, Generative Audio, Max/MSP, physical modeling, Procedural Audio

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Audio Programming Primer

Tagged: article, Audio Programming, C++, Christian Floisand, creatingsound.com, Csound, DSP, Game Audio, Max/MSP, Programming, Pure Data, Sound Programming, SuperCollider, theory

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Using Max/MSP To Build a Fictional Dialogue System

Tagged: DesigningSound.org, dialogue system, Game Audio, Languange, max, Max/MSP, Naila Ashi

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