Audio Prototyping with Pure Data
Tagged: Adaptive Audio, adaptive music, Gamasutra, Game Audio, leonard paul, Max/MSP, Pd, Procedural Audio, Prototyping, Pure Data, Synthesis
View ArticleThird-Order Ambisonic Extensions for MaxMSP With Musical Applications
Tagged: ambisonic extensions, Ambisonics, Game Audio, graham wakefield, max, Max/MSP, msp, spatial recordings
View ArticleFolyWalker
Tagged: Foley, Foleywalker, Game Audio, Iain Hetherington, Max/MSP, procedural
View ArticleMax Mathews (1926–2011)
Tagged: Bell Labs, Computer Music, FORTRAN, Game Audio, Geeta Dayal, John Cage, Max Mathews, Max/MSP, Stockhausen
View ArticleCreate Digital Music – Use Quake III to “Play” Pd, Max/MSP Synthesis...
Tagged: Create Digital Music, Game Audio, Interactive Music, Max/MSP, Pd, Procedural Audio, quake, Synthesis
View ArticleCreate Digital Music – Wii Sound Spatialization, Aided by Pizza; Music for...
Tagged: Create Digital Music, Game Audio, Max/MSP, spatialization, Wii remote
View ArticleGamasutra – Planet of Sound: Talking Art, Noise, and Games with EA's Robi Kauker
Tagged: EA, Gamasutra, Game Audio, Hierarchical Music Specification Language, HMSL, Max/MSP, Middleware, midi, MySims, Robi Kauker, Spore, The Sims
View Article“Limbo” – Exclusive Interview with Martin Stig Andersen
Tagged: Acousmatic, Electroacoustic, Game Audio, Limbo, Martin Stig Andersen, Max/MSP, Playdead, procedural, Wwise
View ArticleProcedural Audio in Unity’s Bootcamp Demo (v 1.0) (Non-binauralisation version)
Tagged: additive synthesis, Andy Farnell, Aquiris, bootcamp, demo, designing sound, engine, Generative Audio, Max/MSP, Miller Puckette, Pd, Physics, Procedural Audio, Pure Data, PureData, subtractive...
View ArticleiPad Meets Kinect, Twister Meets Tenori-On: Behind the Scenes of Pxl Pusher...
Tagged: Game Audio, Handheld, ipad, Jitter, Kinect, Max/MSP, Mobile, Pxl Pusher
View ArticleSpace Invaders audio engine! via Ex’pression Interactive Audio Fair
Tagged: audio engine, Brett Shipes, Game Audio, Max/MSP, space invaders
View ArticleMax/MSP interactive music for videogames video
Tagged: François-Xavier Dupas, Game Audio, Game Music, Interactive Music, Max/MSP
View ArticleInterview with Yiannis Ioannides about Yiannis’ Interactive Audio Tool for...
Tagged: Audio Programming, Berklee, composer, Education, Game Audio, Interview, Max/MSP, Middleware, talktome
View ArticleMaking Music: Pugs Luv Beats' Theory and Fun
Tagged: composition, Game Audio, game design, Generative Music, Instruments, Max/MSP, Music, music games, Pd, Procedural Audio, PureData
View ArticleCell-based Music Organization in Tom Clancy’s EndWar
Tagged: Academic Paper, Audio Programming, Ben Houge, C++, composition, Dynamic Music, Essay, Game Audio, Max/MSP, Music
View ArticlePhysical Modeling Synthesis For Max Users: A Primer
Tagged: Game Audio, Generative Audio, Max/MSP, physical modeling, Procedural Audio
View ArticleAudio Programming Primer
Tagged: article, Audio Programming, C++, Christian Floisand, creatingsound.com, Csound, DSP, Game Audio, Max/MSP, Programming, Pure Data, Sound Programming, SuperCollider, theory
View ArticleUsing Max/MSP To Build a Fictional Dialogue System
Tagged: DesigningSound.org, dialogue system, Game Audio, Languange, max, Max/MSP, Naila Ashi
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